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Delta Touch [THE Doom engine source port] APK
– Updated GZDoom to v4.6.1
– Updated LZDoom to v3.88a
– Updated Doom Retro to v4.2
– Updated Touch Settings UI to be more usable
– Added AAudio sound backend option for SDL audio
– Added F11 and F12 to keyboard
– Added MP chat button
– Added ‘ZDoom’ wad type to filter out from non-ZDoom engines
– GZDoom dev defaults to GLES 3.0
– Fix weapon numbers transparency to equal other controls
– Fixed PRBoom map line width to scale with resolution
– Fixed spot-lights on GZDoom dev GLES 3.0
– Fixed key bind which could get stuck
What’s new:
– Added GLES 3.0 renderer to GZDoom 4 (EXPERIMENTAL)
– Added ‘Scoped Storage’ for Android 11 (May increase performance, enable in settings)
– Updated Dhewm3 to 1.5.2_dev
– Updated Doom Retro to 4.0.9
– Updated GZDoom dev to latest code
– Added option to rotate (roll) to turn when using the gyroscope
– Added .txt to allowed mod files
– Now separate touch settings for each engine
– Fixed weapon wheel making player move on Doom 3
– Fixed touch graphic scaling so they don’t overlap each other
What’s new:
* Added copy/paste buttons to mod selection, can now copy mod setups between engines
* Added ‘dead-zone’ option to move touch screen controls (helps with Project Brutality movement)
* Allow hardware Camera button to be used in the app again
* Stop Doom 3 audio playing when app minimised
* Fixed new crashes on GZDoom and Zandronum on Android 11
What’s new:
* Updated ‘dev modern’ to 4.3.3
* Updated LZDoom to 3.84
* Updated Doom Retro to v3.4
* GZDoom ‘dev modern’ can now be played in software mode without GLES 3.2
* Added duplicated Alt Attack button to touch controls
* Added option to always show custom buttons
* Set dead-zone for gamepad axis
* Updated compiler
* Ardeno 530 LZDoom GLES3 crash fix
What’s new:
* Added button to enable mouse input for GZDoom (needed for some mods)
* Added option to disable/enable custom shaders for GZDoom 4+
* Added ‘symbol shift’ key to keyboard (Can still use long press)
* Option added to use GUS music for Chocolate Doom
* Update GZDoom legacy to 3.8.2a (Should fix multiplayer)
* Fix Zandronum server browser crash
* Keep weapon numbers on screen when coming back from map
* Removed Crashlytics